2. Meta - Physics

2026-09-02

2.0.1 Without further ado, let's actually start thinking about physics.

2.1 Materialism, computational functionalism

2.1.1 First I'm gonna describe a "baseline physicalist computational-functionalist worldview", which is, IMO, a very powerful and predictive way of seeing the world.

2.1.2 Firstly, physicalism. Here are the main tenets of (my preferred version of) physicalism:

2.1.3 I think this worldview is a great one. Using it, you can make many correct predictions and observations.

2.1.4 While the physicalist worldview is a very powerful one, it is lacking some things which one would need from a comprehensive theory of reality. One prominent issue: the relation of our experiences and minds to the physical state is not clear.

2.1.5 Other problematic areas in physicalism include the interpretation of quantum mechanics(MWI is a pretty good response IMO) and the exact relation between the base laws and higher-level entities(related to the computation-physics correspondence problem above; there are a variety of plausible approaches one can take). Seemingly, there are no fundamental issues here...

2.1.6 I will be interrogating physicalism from a somewhat skew perspective to the above, asking the question:

2.2 Why don't we live in the Game of Life?

2.2.1 For those not familiar, the Game of Life is a simple dynamical system invented by John Conway in 1970. It consists of a grid of squares either in an "alive" or "dead" state.

2.2.2 The grid has the following evolution rules(where "neighbors" = adjacent cells, including diagonally adjacent):

2.2.3 Despite the simplicity of its rules, the game of Life is famous for hosting a variety of intricate structures.

2.2.3.1 One example is the glider, which moves one cell diagonally from its starting point once every 4 steps(for all figures in this section, click to animate)

Figure: Glider on a torus(click to animate)

2.2.3.2 There are also a wide variety of stable oscillators. Here's a period-3 "star" oscillator:

Figure: Star oscillator

2.2.3.3 Individual patterns can be assembled into more complex ones. Here's a "glider gun", a structure which produces gliders:

Figure: Glider gun

2.2.4 There are other cellular automata with simple rules but rich emergent structures.

Figure: Highlife replicator
Figure: Critters walker(state inverted each step to reduce flickering)

2.2.5 Could the game of Life(the automaton) support life(self-replicating intelligent creatures)? There seems to be nothing that we know of forbidding it.

2.2.6 On the surface it seems plausible. Say this were true. This would then pose, for physicalist-computational-functionalists, the question: why don't we live in such a universe?

2.2.7 Having pondered this question for a while, I've come to think that there are plausible reasons that our laws of physics might be more amenable to life and "complexity" than a random -- or any -- cellular automaton or other simple computational system. In the course of doing this I've also adopted a philosophy of how consciousness and the mind work that's pretty different from computational functionalism. In the rest of section 2 I'll be reviewing in more depth some of the features of our physical laws that strike me as especially likely to be important for the existence of life and sentience.

2.2.8* (tangential point) Some readers may be wondering whether the question in 2.2.6 actually makes sense. Does there really have to be a "reason" that the laws are mathematically rich? Isn't this teleological thinking? Why couldn't it just be a bare fact that the laws are the way they are?